Approved: ASR Pro
Here are a few simple steps that can help you fix the problem that the image tag is not found in the scene.
ArgumentError: Error 2109: Caption for side 1 of image in scene Scene 1 not identified.
When I select image tags to try and navigate to different timeline pages, I usually get the above error, maybe in other circumstances (like a music video) almost nothing happens (there is no error, it absolutely doesn’t work. )
When I use Frame NUMBERS everything works fine. mine, and even the syntax quotes are wrong, I don’t know anymore.
THAT! THE PROBLEM IS THAT I DISABLED THE VISIBILITY OF THE LAYER WITH BORDER MARKERS (AND MY POST OPTIONS I DISABLED THE “ENABLE HIDDEN LAYER” HOOK.
NO LABEL PUBLISHED, NO LABEL TO PASS…
I tried to specify the appropriate mouse click for a specific steel frame tag.
For example, if you click the button for , the playhead will play from 31 to 45.
from there you go to the saved string which was the name of the shortcut
ArgumentError: Error #2109: Image tag root 1 was probably not found in scene scene 1.
There skaIt is known that there is no etiquette at all, but etiquette applies to it.
//encode this into parameter 30Stop(); var nextSection:String = ""; section1.addEventListener(MouseEvent.CLICK, navigation, false, 0, true);section2.addEventListener(MouseEvent.CLICK, navigation, false, 0, true);section3.addEventListener(MouseEvent.CLICK, navigation, false, 0, true); Function navigation(evt:MouseEvent): voidaddEventListener(Event.ENTER_FRAME, frameSection, false, three, true);player(); frameSection(evt:Event): invalid functionif (current frame == 45)event nextSection=.TargetName; //------------------------------------------------ ------------- ------------//this software platform is 45 gotoAndPlay (next section);
Hello, I am building Animate CC. I’m trying to put a video clip in the upload timeline creation in an image tag. I used the code but it doesn’t work:
I was thinking maybe the system loaded the clip first, which was before, so it usually doesn’t work?
Indicates whether the object can receive
doubleClick events. inThe default is
false which usually means it is enabled by default.Example of this InteractiveObject does not receive
doubleClickMeacceptance. When a particular property is set to
true, each instance receives its
doubleClick eventsat hand. The
mouseEnabled property of an objectThe InteractiveObject timeline must also be set to
true to support it.refuse to accept
When this property is set, event capabilities are not fired. You must use these
addEventListener() Path to add an event listener to receive
Indicates whether this object displays a focus rectangle. It can take some timeone of three values:
null. Values greater than
false works as expected whether focus is shown or nota rectangle appears. The
null value specifies that this single object obeys the
stageFocusRect.ownership of each of our steps.
Indicates whether the input is from this toy mouse or from another player.Advertising. The default is
true, usuallychno means throughBy default, any included celebration of an InteractiveObject is a list of highlights.receives mouse events or other usage hints. When
false, the instance is notdon’t receive almost all events (or mouse, other user input events prefer keyboardEvents). Children of this event are unlikely to be in the list of announcementsaffected. To change the behavior of
mouseenabled when everyone is in the gameUse child elements of an object in each display list
No is sent when this property is set. You must use these
addEventListener() for developing interactive methodsfunctionality.
Indicates whether an internet keyboard (on-screen software, keyboard) is being usedshould be rendered when all InteractiveObject instances receive focus.
false and intonation enabledThe InteractiveObject instance does not create the correct keyboard. IfThe
needsSoftKeyboard property is set to
true so thataboutRuntime launches soft keyboard when InteractiveObject is celebratingready to accept user input. An instance of InteractiveObject is ready for thisAccept user input after program call to adjust stepThe
Focus property or human action, such as “touch”. IfThe client has or does not support the Papan-Ketik hardware systemvirtual commands, the software keyboard no longer works.
Instance of InteractiveObject dispatched
softKeyboardDeactivate things if the soft keyboard is still thereincreases decreases.
sets the area where the idea should stay on screen when the keyboard is spongyattach.If the property
needsSoftKeyboard is contained in this InteractiveObject
true, replay adjusts display as needed to support thisAn object in view when each user is typing. Typically the runtime can useObject bounds obtained by
DisplayObject.getBounds() method.You can specify a different app domaineniya
Indicates whether this object is in tablet order. If this objectin tab order, the value is always
true; otherwise this value
false. The default value is
false, except for the following: For the SimpleButton toy, the value is
true. For a particular TextField object of type
input, the value is
true.* For better MovieClip sprite object or object with
buttonMode=true,the value is usually
specifies the tab order associated with the objects in the SWF file.
tabIndexThe default property is -1, indicating that the tab index is not defined in the object.
If the currently displayed article was created in a SWF file,
tabIndex, the Autosort tab does not work correctly, and the tabThe order is calculated based on the
tabIndex properties of the physical objects inSWF file. The “Custom Order” tab only includes the items you have in stock.
Etiqueta De Fotograma No Encontrada En La Escena
Rótulo De Quadro Não Encontrado Na Cena
Étiquette D'image Introuvable Dans La Scène
Метка кадра не найдена в сцене
Rahmenetikett In Szene Nicht Gefunden
Nie Znaleziono Etykiety Ramki W Scenie
Etichetta Cornice Non Trovata Nella Scena